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Maya human model11/1/2023 ![]() Study existing character meshes to see how the topology is arranged and why. A good topology allows the model to move without distorting the mesh. Generally, you should consider how the vertices and triangles of the model distort as it animates. Use a topology with a well-formed structure.There are a few guidelines you can follow to ensure a model works well with animation in a Unity Project: ![]() You usually perform all of these steps in 3D modeling software (such as Autodesk® 3ds Max®, Autodesk® Maya®, or Blender), export the resulting model, and import it into Unity. This defines which parts of the character mesh move when a given joint is animated.
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